Emerland Digital Resources

Emerland Ruins Assembly

Emerland Card Index

CARD NAME # COLOR BASIC ABILITY UPGRADED ABILITY
Academy 1 Orange Gain back your worker from 1 location. Gain back your worker and helper from 1 location.
Adventurer 1 Red Pay 2 emeralds to receive 1 Realm from the deck. Pay 2 emeralds to receive 1 Realm.
Apothecary 2 Green Pay 1 fig or marble to receive 1 of any resource and 2 point tokens. Pay 1 fig or marble to receive 2 of any resource and 2 point tokens.
Archeologist 2 Red Draw 1 artifact. Draw 3 artifacts. Keep only 1.
Auction House 1 Blue When you draw artifacts, draw 1 additional artifact. Keep only one. When you draw artifacts, draw 2 additional artifacts. Keep only one.
Base Camp 1 Green Discard an artifact to draw 1 artifact. Discard an artifact to draw 2 artifacts. Keep only 1.
Bridge Builder 1 Orange Receive 1 of any resource. Receive 2 of any resource.
Canopy Highway 2 Blue After you play a card, draw 1 from the plateau. After you play a card, draw 1 from the plateau and receive 1 point token.
Canopy Stadium 1 Purple Gain 3 points if you have at least 3 red cards in your city. Gain 5 points if you have at least 2 red cards in your city.
Cargo Mill 2 Green Receive 1 bamboo. Receive 2 bamboo.
Cave Hermit 1 Red Upgrade 1 card. Receive 1 emerald and upgrade 1 card.
Chef 2 Orange Receive 1 fig and 1 point token. Receive 2 figs and 1 point token.
Chipchop 2 Green Activate 1 green card in the plateau. Activate 1 green card in the plateau or in your city.
Chiseler 2 Orange Recieve 1 marble and 1 point token. Receive 2 marble and 1 point token.
Crafter 2 Tan Pay 1 emerald to upgrade 1 card. Pay 1 emerald to upgrade 2 cards.
Curator 1 Purple Gain 3 points if you have at least 5 artifacts. Gain 5 points if you have at least 4 artifacts.
Dancer 1 Tan Receive 1 harp. Retrieve 1 harp from a construction in your city.
Digger 1 Green Discard 1 card to receive 1 artifact. Receive 1 artifact.
Drummer 2 Red Activate 2 green cards in the plateau. Activate 2 green cards in the plateau or in your city.
Elder 1 Purple Gain 3 points if you have at least 4 upgraded constructions in your city. Gain 5 points if you have at least 3 upgraded constructions in your city.
Floating Market 2 Tan Copy 2 dice. Copy 3 dice.
Fountain 1 Purple Gain 3 points if you have at least 3 blue cards in your city. Gain 5 points if you have at least 2 blue cards in your city.
Fruit Market 2 Green Receive 1 fig. Receive 2 figs.
Gallery 1 Orange Draw 1 artifact. Draw 3 artifacts. Keep only 1.
Gardener 2 Orange Recieve 1 leaf and 1 point token. Receive 2 leaf and 1 point token.
Gem Cutter 1 Purple Gain 3 points if you have at least 3 purple cards in your city. Gain 5 points if you have at least 2 purple cards in your city.
Gem Workshop 2 Blue When you gain any emeralds, draw 2 cards. When you gain any emeralds, draw 2 cards OR receive an additional emerald.
Harpist 1 Green Pay an emerald to receive 1 harp. Pay 1 of any resource to receive 1 harp.
Inn 1 Red Play 1 card from the plateau for 3 less of any resource. Play 1 card from the plateau for 3 less of any resource OR pay 1 emerald to play 1 card from the plateau for free.
Interpreter 2 Tan Activate 1 green card in another player's city. Activate 2 green cards in other players' cities.
Juggler 2 Green Pay 1 of any resource to receive 1 of any resource. Pay 1 of any resource to receive 2 of any resource.
Lost Ruin 1 Tan Draw 2 artifacts. Keep only 1. Draw 4 artifacts. Keep only 1.
Luthier 2 Orange Pay 2 bamboo to receive 1 point token. Pay 3 bamboo to receive 1 point token.
Maestro 1 Purple Gain 3 points if you have at least 3 harps (whether they are placed on a construction or not). Gain 5 points if you have at least 2 harps (whether they are placed on a construction or not).
Map Shop 1 Orange Pay 2 emeralds to receive 1 Realm. Receive 1 Realm.
Marble Quarry 2 Green Receive 1 marble. Receive 2 marble.
Mine Shaft 1 Green Receive 1 emerald. Receive 2 emeralds.
Miner's Camp 2 Tan Receive 2 emeralds. Receive 3 emeralds.
Nightwatch 1 Blue You may discard 1 card to visit an occupied location with a worker instead of a helper. You may discard 1 card to visit an occupied location with a worker instead of a helper. This card now takes up no space in your city.
Novelty Shop 2 Green Draw 1 card and receive 1 point token. Draw 2 cards and receive 1 point token.
Path Weaver 1 Purple Gain 3 points if you have at least 3 Realms. Gain 5 points if you have at least 2 Realms.
Performer 1 Purple Gain 3 points if you have at least 4 upgraded critters in your city. Gain 5 points if you have at least 3 upgraded critters in your city.
Piper 2 Green Pay 1 bamboo or leaf to receive 1 of any resource and 1 point token. Pay 1 bamboo or leaf to receive 2 of any resource and 2 point tokens.
Playwright 2 Blue After you play a critter, draw 1 card. After you play a critter, draw 1 card and receive 1 point token.
Post Office 2 Red Play 1 card from your hand for 3 less of any resource. Play 1 card from your hand for 3 less of any resource OR pay 1 emerald to play 1 card from your hand for free.
Postal Pigeon 2 Tan Draw 4 cards. Does not take up space in your space. Discard any number of cards to play 1 card for that many fewer of any resource. (ex: Discard 2 cards to play the Gallery for only 1 leaf.) Does not take up space in your space.
River Explorer 1 Blue When you play a construction, you may discard 1 card to pay 1 less of any resource. Constructions cost you 1 less of any resource.
River Wharf 1 Purple Gain 3 points if you have at least 4 green cards in your city. Gain 5 points if you have at least 3 green cards in your city.
Rope Bridge 1 Tan Pay 2 emeralds to receive 1 Realm. Pay 1 emerald to receive 1 Realm.
Rope Miner 2 Green Discard 1 card to receive 1 of any resource OR 1 emerald. Discard 1 card to receive 1 of any resource and 1 emerald.
Sacred Site 1 Purple Gain 3 points if you have at least 3 tan cards in your city. Gain 5 points if you have at least 2 tan cards in your city.
Sanctuary 1 Purple Gain 3 points if you have at least 1 card of each color in your city. Gain 7 points if you have at least 1 card of each color in your city.
Sky Scout 2 Green Draw 1 card. Draw 2 cards.
Statue 1 Purple Gain 3 points if you have at least 3 orange cards in your city. Gain 5 points if you have at least 2 orange cards in your city.
Steamboat 2 Blue After you place a worker with a helper, you may discard 1 card to receive 1 of any resource. After you place a worker with a helper, receive 1 of any resource.
Studio 2 Orange Pay 1 emerald to upgrade 1 card. Upgrade 1 card.
Thatcher 2 Blue After you play a construction, draw 1 card. After you play a construction, draw 1 card and receive 1 point token.
Tomb 1 Red Receive 1 harp. Receive 1 emerald and 1 harp.
Trade Dock 1 Green Copy 1 die. Copy 2 dice.
Trade Gate 2 Orange Pay 1 of any resource to receive 2 of any resource. Pay 1 of any resource to receive 2 of any resource and 2 point tokens.
Travel Center 1 Red Draw 2 cards: receive 1 of any resource for each construction drawn, and 1 emerald for each critter drawn. Draw 3 cards: receive 1 of any resource for each construction drawn, and 1 emerald for each critter drawn.
Tree Nursery 2 Green Receive 1 leaf. Receive 2 leaf.
Treetop Bazaar 2 Red Copy 2 dice. Copy 3 dice.
Troubadour 1 Tan Pay 1 emerald to activate a location where an opponent has a worker. Activate a location where you or an opponent has a worker.
Trumpeter 1 Blue After you gain a harp, receive 2 point tokens. After you gain a harp, receive 1 emerald and 2 point tokens.
Tunnel Network 1 Tan Play 1 card for 3 less of any resource. Pay 1 emerald to play 1 card for free.
Vine Surfer 2 Red Activate 1 tan card in the plateau. Activate 1 tan card in the plateau or in your city.
Waypoint 1 Blue When you play a critter, you may discard 1 card to pay 1 fig less. Critters cost you 1 fig less.

Emerland Digital Wallpapers

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Archaeologist
Vine Surfer
Lost Ruin
Rope Bridge